修正render_list没有被清空的问题
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c5fc313091
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@ -200,8 +200,26 @@ public:
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GetBoundingBox(scene->mRootNode,&scene_min,&scene_max);
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model_data->bounding_box.minPoint=pos_to_vec(scene_min);
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model_data->bounding_box.maxPoint=pos_to_vec(scene_max);
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float tmp;
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vec smin=pos_to_vec(scene_min);
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vec smax=pos_to_vec(scene_max);
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if(smin.y>smax.y)
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{
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tmp=smin.y;
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smin.y=smax.y;
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smax.y=tmp;
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}
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if(smin.z>smax.z)
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{
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tmp=smin.z;
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smin.z=smax.z;
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smax.z=tmp;
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}
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model_data->bounding_box.minPoint=smin;
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model_data->bounding_box.maxPoint=smax;
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}
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~AssimpLoaderMesh()=default;
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@ -144,9 +144,6 @@ private:
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scale((i+1)/100.0f));
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}
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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return(true);
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}
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@ -216,6 +213,7 @@ public:
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Matrix4f rot=rotate(GetDoubleTime()-start_time,camera.right_vector);
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render_root.RefreshMatrix(&rot);
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render_list.Clear();
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render_root.ExpendToList(&render_list);
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BuildCommandBuffer();
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