updated ShaderStage
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@@ -10,7 +10,7 @@ VK_NAMESPACE_BEGIN
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{
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ObjectMap<OSString,ShaderResource> shader_resource_by_filename;
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const bool LoadShaderStageAttributes(ShaderAttributeArray &ss_list,io::ConstBufferReader &cbr)
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const bool LoadShaderStageAttributes(ShaderAttributeArray &sa_array,io::ConstBufferReader &cbr)
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{
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uint count;
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@@ -19,9 +19,9 @@ VK_NAMESPACE_BEGIN
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if(count<=0)
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return(false);
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Init(ss_list,count);
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Init(&sa_array,count);
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ShaderAttribute *ss=ss_list.items;
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ShaderAttribute *ss=sa_array.items;
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for(uint i=0;i<count;i++)
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{
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