fragment shader output use "FragColor" instead of "Color".
This commit is contained in:
@@ -37,13 +37,13 @@ Code
|
||||
|
||||
Output
|
||||
{
|
||||
vec4 Color;
|
||||
vec4 FragColor;
|
||||
}
|
||||
|
||||
Code
|
||||
{
|
||||
void main()
|
||||
{
|
||||
Color=Input.Color;
|
||||
FragColor=Input.Color;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user