fragment shader output use "FragColor" instead of "Color".

This commit is contained in:
2023-10-08 10:40:01 +08:00
parent 0524c51feb
commit 5e795c4a7f
7 changed files with 14 additions and 14 deletions

View File

@@ -67,7 +67,7 @@ Sampler2DArray TextureColor
Output
{
vec4 Color;
vec4 FragColor;
}
Code
@@ -76,6 +76,6 @@ Code
{
MaterialInstance mi=GetMI();
Color=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
FragColor=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
}
}