fragment shader output use "FragColor" instead of "Color".
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@@ -67,7 +67,7 @@ Sampler2DArray TextureColor
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Output
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{
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vec4 Color;
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vec4 FragColor;
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}
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Code
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@@ -76,6 +76,6 @@ Code
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{
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MaterialInstance mi=GetMI();
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Color=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
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FragColor=texture(TextureColor,vec3(Input.TexCoord,mi.id.x));
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}
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}
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