fragment shader output use "FragColor" instead of "Color".
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@@ -24,7 +24,7 @@ Code
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#Fragment
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Output
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{
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vec4 Color
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vec4 FragColor
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}
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Code
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@@ -33,6 +33,6 @@ Code
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{
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MaterialInstance mi=GetMI();
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Color=mi.Color;
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FragColor=mi.Color;
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}
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}
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