upgrade the PipelineCreater, it don't need use RenderTarge when construct.
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@@ -87,12 +87,12 @@ private:
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bool InitPipeline()
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{
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
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pipeline_creater=new vulkan::PipelineCreater(device,material);
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pipeline_creater->SetDepthTest(true);
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pipeline_creater->SetDepthWrite(true);
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pipeline_creater->SetCullMode(VK_CULL_MODE_NONE);
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pipeline_creater->Set(Prim::Triangles);
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pipeline_solid=pipeline_creater->Create();
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pipeline_solid=pipeline_creater->Create(sc_render_target);
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if(!pipeline_solid)
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return(false);
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