upgrade the PipelineCreater, it don't need use RenderTarge when construct.

This commit is contained in:
2020-09-18 11:45:52 +08:00
parent e7ed72d6e2
commit 5df8466cc8
3 changed files with 18 additions and 27 deletions

View File

@@ -87,12 +87,12 @@ private:
bool InitPipeline()
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
pipeline_creater=new vulkan::PipelineCreater(device,material);
pipeline_creater->SetDepthTest(true);
pipeline_creater->SetDepthWrite(true);
pipeline_creater->SetCullMode(VK_CULL_MODE_NONE);
pipeline_creater->Set(Prim::Triangles);
pipeline_solid=pipeline_creater->Create();
pipeline_solid=pipeline_creater->Create(sc_render_target);
if(!pipeline_solid)
return(false);