new FPCameraControl/LookAtCameraControl
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@@ -6,8 +6,6 @@
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#include<hgl/graph/VKDescriptorSets.h>
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#include<hgl/type/Color4f.h>
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VK_NAMESPACE_BEGIN
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//push constant 一般只有128/256字节,仅能存在矩阵。
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//所以我们将每个对象的独立变换矩阵存在push constant中
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class GPUCmdBuffer
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{
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protected:
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