[WIP] Renderer/RenderTask
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@@ -20,8 +20,8 @@ namespace hgl::graph
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{
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RenderTaskName task_name;
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RenderList * render_list;
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IRenderTarget * render_target;
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RenderList * render_list;
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Camera * camera;
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public:
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@@ -34,32 +34,16 @@ namespace hgl::graph
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public:
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RenderTask(const RenderTaskName &tn)
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{
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task_name=tn;
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render_list=nullptr;
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render_target=nullptr;
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camera=nullptr;
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}
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RenderTask(const RenderTaskName &tn,RenderList *rl,IRenderTarget *rt=nullptr,Camera *c=nullptr)
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{
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task_name=tn;
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render_list=rl;
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render_target=rt;
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camera=c;
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}
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RenderTask(const RenderTaskName &tn,IRenderTarget *rt=nullptr,Camera *c=nullptr);
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virtual ~RenderTask();
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void Set(IRenderTarget *rt){render_target=rt;}
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bool Set(IRenderTarget *rt);
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void Set(Camera *c){camera=c;}
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void Restart(); ///<复位数据,清空渲染列表
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void MakeRenderList(SceneNode *);
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bool RebuildRenderList(SceneNode *);
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bool IsEmpty()const; ///<是否是空的,不可渲染或是没啥可渲染的
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