optimized VKArrayBuffer
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@@ -8,23 +8,13 @@ namespace hgl
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{
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namespace graph
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{
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GPUArrayBuffer::GPUArrayBuffer(GPUDevice *dev,VkBufferUsageFlags flags,const uint il,VkDescriptorType dt)
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GPUArrayBuffer::GPUArrayBuffer(GPUDevice *dev,const VkBufferUsageFlags &flag,const uint il,const uint us)
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{
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device=dev;
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buffer_usage_flags=flags;
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item_length=il;
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buffer_usage_flags=flag;
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if(dt==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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||dt==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC)
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offset_alignment=device->GetUBOAlign();
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else
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if(dt==VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
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||dt==VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC)
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offset_alignment=device->GetSSBOAlign();
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else
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offset_alignment=0;
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const uint32_t unit_size=hgl_align<uint32_t>(item_length,offset_alignment);
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unit_size=hgl_align<VkDeviceSize>(item_length,us);
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vk_ma=new VKMemoryAllocator(device,buffer_usage_flags,unit_size); // construct function is going to set AllocUnitSize by minUniformOffsetAlignment
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MemoryBlock *mb=new MemoryBlock(vk_ma);
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@@ -37,11 +27,6 @@ namespace hgl
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delete coll;
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}
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const uint32_t GPUArrayBuffer::GetUnitSize()const
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{
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return coll->GetUnitBytes();
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}
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DeviceBuffer *GPUArrayBuffer::GetBuffer()
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{
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return vk_ma->GetBuffer();
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@@ -69,5 +54,21 @@ namespace hgl
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{
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vk_ma->Flush(count*GetUnitSize());
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}
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GPUArrayBuffer *GPUDevice::CreateUBO(const VkDeviceSize &uint_size)
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{
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return(new GPUArrayBuffer( this,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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uint_size,
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GetUBOAlign()));
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}
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GPUArrayBuffer *GPUDevice::CreateSSBO(const VkDeviceSize &uint_size)
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{
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return(new GPUArrayBuffer( this,
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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uint_size,
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GetSSBOAlign()));
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}
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}//namespace graph
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}//namespace hgl
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