增加画圆角矩形函数
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@@ -57,7 +57,7 @@ public:
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void Write(VkPipelineVertexInputStateCreateInfo &vis)const;
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Renderable *CreateRenderable();
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Renderable *CreateRenderable(const uint32_t draw_count);
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};//class Material
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
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@@ -145,7 +145,7 @@ public:
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{
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cba=colorBlendAttachments.GetData();
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for(uint i=0;i<colorBlendAttachments.GetCount();i++)
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for(int i=0;i<colorBlendAttachments.GetCount();i++)
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if(cba->blendEnable)
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{
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alpha_blend=true;
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@@ -2,6 +2,7 @@
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#define HGL_GRAPH_VULKAN_RENDERABLE_INCLUDE
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#include<hgl/graph/vulkan/VK.h>
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#include<hgl/graph/vulkan/VKBuffer.h>
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#include<hgl/type/BaseString.h>
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VK_NAMESPACE_BEGIN
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/**
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@@ -17,14 +18,27 @@ class Renderable
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VkBuffer *buf_list=nullptr;
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VkDeviceSize *buf_offset=nullptr;
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uint32_t draw_count;
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IndexBuffer *indices_buffer=nullptr;
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VkDeviceSize indices_offset=0;
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protected:
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friend class RenderableInstance;
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uint ref_count=0;
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uint RefInc(){return ++ref_count;}
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uint RefDec(){return --ref_count;}
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public:
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Renderable(const VertexShaderModule *);
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Renderable(const VertexShaderModule *,const uint32_t dc);
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virtual ~Renderable();
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const uint GetRefCount()const{return ref_count;}
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bool Set(const int stage_input_binding, VertexBuffer *vb,VkDeviceSize offset=0);
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bool Set(const UTF8String &name, VertexBuffer *vb,VkDeviceSize offset=0);
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@@ -39,6 +53,14 @@ public:
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public:
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const uint32_t GetDrawCount ()const ///<取得当前对象绘制需要多少个顶点
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{
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if(indices_buffer)
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return indices_buffer->GetCount();
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return draw_count;
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}
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const int GetBufferCount ()const{return buf_count;}
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const VkBuffer * GetBuffer ()const{return buf_list;}
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const VkDeviceSize * GetOffset ()const{return buf_offset;}
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