增加画圆角矩形函数
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@@ -25,9 +25,6 @@ struct WorldConfig
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struct RectangleCreateInfo
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{
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RectScope2f scope;
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vec3<float> normal;
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Color4f color;
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RectScope2f tex_coord;
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};
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VK_NAMESPACE_BEGIN
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@@ -109,7 +106,7 @@ vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl
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{
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const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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vulkan::Renderable *render_obj=mtl->CreateRenderable();
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vulkan::Renderable *render_obj=mtl->CreateRenderable(VERTEX_COUNT);
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const int vertex_binding=vsm->GetStageInputBinding("Vertex");
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@@ -124,60 +121,105 @@ vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl
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render_obj->Set(vertex_binding,device->CreateVBO(vertex));
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delete vertex;
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}
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const int normal_binding=vsm->GetStageInputBinding("Normal");
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if(normal_binding!=-1)
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else
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{
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VB3f *normal=new VB3f(VERTEX_COUNT);
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normal->Begin();
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normal->Write(rci->normal,VERTEX_COUNT);
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normal->End();
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render_obj->Set(normal_binding,device->CreateVBO(normal));
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delete normal;
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}
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const int color_binding=vsm->GetStageInputBinding("Color");
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if(color_binding!=-1)
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{
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VB4f *color=new VB4f(VERTEX_COUNT);
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color->Begin();
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color->Write(rci->color,VERTEX_COUNT);
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color->End();
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render_obj->Set(color_binding,device->CreateVBO(color));
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delete color;
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}
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const int tex_coord_binding=vsm->GetStageInputBinding("TexCoord");
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if(tex_coord_binding!=-1)
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{
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VB2f *tex_coord=new VB2f(VERTEX_COUNT);
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tex_coord->Begin();
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tex_coord->WriteRectFan(rci->tex_coord);
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tex_coord->End();
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render_obj->Set(tex_coord_binding,device->CreateVBO(tex_coord));
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delete tex_coord;
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delete render_obj;
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return nullptr;
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}
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return render_obj;
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}
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/**
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* 创建一个圆角矩形
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* @param r 半径
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* @param rp 半径精度
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*/
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//Mesh *CreateRoundrectangle(float l,float t,float w,float h,float r,uint32_t rp)
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//{
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//}
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struct RoundRectangleCreateInfo:public RectangleCreateInfo
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{
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float radius; //圆角半径
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uint32_t round_per; //圆角精度
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};
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vulkan::Renderable *CreateRoundRectangle(vulkan::Device *device,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci)
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{
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const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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vulkan::Renderable *render_obj=nullptr;
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const int vertex_binding=vsm->GetStageInputBinding("Vertex");
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if(vertex_binding==-1)
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return(nullptr);
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VB2f *vertex=nullptr;
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if(rci->radius==0||rci->round_per<=1) //这是要画矩形
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{
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vertex=new VB2f(4);
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vertex->Begin();
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vertex->WriteRectFan(rci->scope);
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vertex->End();
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}
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else
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{
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float radius=rci->radius;
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if(radius>rci->scope.GetWidth()/2.0f)radius=rci->scope.GetWidth()/2.0f;
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if(radius>rci->scope.GetHeight()/2.0f)radius=rci->scope.GetHeight()/2.0f;
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vertex=new VB2f(1+rci->round_per*4);
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vertex->Begin();
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vec2<float> *coord=new vec2<float>[rci->round_per];
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for(uint i=0;i<rci->round_per;i++)
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{
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float ang=float(i)/float(rci->round_per-1)*90.0f;
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float x=sin(hgl_ang2rad(ang))*radius;
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float y=cos(hgl_ang2rad(ang))*radius;
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coord[i].x=x;
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coord[i].y=y;
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//生成的是右上角的
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vertex->Write( rci->scope.GetRight()-radius+x,
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rci->scope.GetTop()+radius-y);
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}
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//右下角
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for(uint i=0;i<rci->round_per;i++)
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{
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vertex->Write(rci->scope.GetRight() -radius+coord[rci->round_per-1-i].x,
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rci->scope.GetBottom()-radius+coord[rci->round_per-1-i].y);
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}
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//左下角
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for(uint i=0;i<rci->round_per;i++)
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{
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vertex->Write(rci->scope.GetLeft() +radius-coord[i].x,
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rci->scope.GetBottom()-radius+coord[i].y);
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}
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//左上角
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for(uint i=0;i<rci->round_per;i++)
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{
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vertex->Write(rci->scope.GetLeft() +radius-coord[rci->round_per-1-i].x,
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rci->scope.GetTop() +radius-coord[rci->round_per-1-i].y);
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}
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vertex->Write(rci->scope.GetRight() -radius+coord[0].x,
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rci->scope.GetTop() +radius-coord[0].y);
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delete[] coord;
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vertex->End();
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}
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render_obj=mtl->CreateRenderable(vertex->GetCount());
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render_obj->Set(vertex_binding,device->CreateVBO(vertex));
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delete vertex;
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return render_obj;
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}
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class TestApp:public VulkanApplicationFramework
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{
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@@ -186,8 +228,10 @@ private:
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uint swap_chain_count=0;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * desciptor_sets =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::RenderableInstance *render_instance =nullptr;
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vulkan::Buffer * ubo_mvp =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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@@ -200,13 +244,14 @@ public:
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~TestApp()
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{
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SAFE_CLEAR(render_instance);
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SAFE_CLEAR(color_buffer);
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SAFE_CLEAR(vertex_buffer);
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SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
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SAFE_CLEAR(pipeline);
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SAFE_CLEAR(ubo_mvp);
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SAFE_CLEAR(render_obj);
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SAFE_CLEAR(desciptor_sets);
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SAFE_CLEAR(descriptor_sets);
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SAFE_CLEAR(material);
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}
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@@ -219,17 +264,25 @@ private:
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if(!material)
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return(false);
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desciptor_sets=material->CreateDescriptorSets();
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descriptor_sets=material->CreateDescriptorSets();
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return(true);
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}
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bool CreateRenderObject()
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{
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struct RectangleCreateInfo rci;
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//struct RectangleCreateInfo rci;
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rci.scope.Set(10,10,10,10);
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//rci.scope.Set(10,10,10,10);
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render_obj=CreateRectangle(device,material,&rci);
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//render_obj=CreateRectangle(device,material,&rci);
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struct RoundRectangleCreateInfo rrci;
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rrci.scope.Set(10,10,SCREEN_WIDTH-20,SCREEN_HEIGHT-20);
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rrci.radius=8; //半径为8
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rrci.round_per=8; //圆角切分成8段
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render_obj=CreateRoundRectangle(device,material,&rrci);
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return render_obj;
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}
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@@ -245,10 +298,10 @@ private:
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if(!ubo_mvp)
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return(false);
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if(!desciptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
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if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
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return(false);
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desciptor_sets->Update();
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descriptor_sets->Update();
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return(true);
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}
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@@ -271,6 +324,27 @@ private:
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return pipeline;
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}
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void Draw(vulkan::CommandBuffer *cb,vulkan::RenderableInstance *ri)
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{
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cb->Bind(ri->GetPipeline());
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cb->Bind(ri->GetDescriptorSets());
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vulkan::Renderable *obj=ri->GetRenderable();
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cb->Bind(obj);
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const vulkan::IndexBuffer *ib=obj->GetIndexBuffer();
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if(ib)
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{
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cb->DrawIndexed(ib->GetCount());
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}
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else
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{
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cb->Draw(obj->GetDrawCount());
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}
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}
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bool InitCommandBuffer()
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{
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cmd_buf=hgl_zero_new<vulkan::CommandBuffer *>(swap_chain_count);
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@@ -284,10 +358,7 @@ private:
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cmd_buf[i]->Begin();
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cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
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cmd_buf[i]->Bind(pipeline);
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cmd_buf[i]->Bind(desciptor_sets);
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cmd_buf[i]->Bind(render_obj);
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cmd_buf[i]->Draw(VERTEX_COUNT);
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Draw(cmd_buf[i],render_instance);
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cmd_buf[i]->EndRenderPass();
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cmd_buf[i]->End();
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}
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@@ -316,6 +387,8 @@ public:
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if(!InitPipeline())
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return(false);
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render_instance=new vulkan::RenderableInstance(pipeline,descriptor_sets,render_obj);
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if(!InitCommandBuffer())
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return(false);
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