optimized ShaderModuleMapByName in RenderResource
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@@ -12,21 +12,28 @@
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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VK_NAMESPACE_BEGIN
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const ShaderModule *RenderResource::CreateShaderModule(const AnsiString &sm_name,VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size)
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const ShaderModule *RenderResource::CreateShaderModule(const AnsiString &sm_name,const ShaderCreateInfo *sci)
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{
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if(!device)return(nullptr);
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if(sm_name.IsEmpty())return(nullptr);
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if(!spv_data)return(nullptr);
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if(spv_size<4)return(nullptr);
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const int bit_offset=GetBitOffset((uint32_t)sci->GetShaderStage());
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if(bit_offset<0||bit_offset>VK_SHADER_STAGE_TYPE_COUNT)return(nullptr);
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ShaderModule *sm;
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if(shader_module_by_name.Get(sm_name,sm))
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ShaderModuleMapByName &sm_map=shader_module_by_name[bit_offset];
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if(sm_map.Get(sm_name,sm))
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return sm;
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sm=device->CreateShaderModule(shader_stage,spv_data,spv_size);
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sm=device->CreateShaderModule(sci->GetShaderStage(),sci->GetSPVData(),sci->GetSPVSize());
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shader_module_by_name.Add(sm_name,sm);
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if(!sm)
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return(nullptr);
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sm_map.Add(sm_name,sm);
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#ifdef _DEBUG
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{
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@@ -65,9 +72,7 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
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if(vert)
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{
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sm=CreateShaderModule( mtl_name+U8_TEXT("?Vertex"),
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VK_SHADER_STAGE_VERTEX_BIT,
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vert->GetSPVData(),vert->GetSPVSize());
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sm=CreateShaderModule(mtl_name,vert);
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if(!sm)
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return(false);
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@@ -80,9 +85,7 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
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if(geom)
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{
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sm=CreateShaderModule( mtl_name+U8_TEXT("?Geometry"),
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VK_SHADER_STAGE_GEOMETRY_BIT,
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geom->GetSPVData(),geom->GetSPVSize());
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sm=CreateShaderModule(mtl_name,geom);
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smm->Add(sm);
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}
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@@ -91,9 +94,7 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
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if(frag)
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{
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sm=CreateShaderModule( mtl_name+U8_TEXT("?Fragment"),
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VK_SHADER_STAGE_FRAGMENT_BIT,
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frag->GetSPVData(),frag->GetSPVSize());
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sm=CreateShaderModule(mtl_name,frag);
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smm->Add(sm);
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}
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