增加新的shader

This commit is contained in:
hyzboy 2019-05-28 15:27:15 +08:00
parent b428ced06e
commit 56cd6521cb
2 changed files with 28 additions and 2 deletions

View File

@ -0,0 +1,18 @@
#version 450 core
layout(location = 0) in vec3 Vertex;
layout(location = 1) in vec3 Color;
layout(binding = 0) uniform WorldConfig
{
mat4 mvp;
} world;
layout(location = 0) out vec4 FragmentColor;
void main()
{
FragmentColor=vec4(Color,1.0);
gl_Position=vec4(Vertex,1.0)*world.mvp;
}

View File

@ -1,17 +1,25 @@
#version 450 core #version 450 core
layout(location = 0) in vec3 Vertex; layout(location = 0) in vec3 Vertex;
layout(location = 1) in vec3 Normal;
layout(binding = 0) uniform WorldConfig layout(binding = 0) uniform WorldConfig
{ {
mat4 mvp; mat4 mvp;
} world; } world;
layout(push_constant) uniform SkyLightConsts {
vec4 sun_color;
vec4 sun_direction;
} skylight;
layout(location = 0) out vec4 FragmentColor; layout(location = 0) out vec4 FragmentColor;
layout(location = 1) out vec3 FragmentNormal;
void main() void main()
{ {
FragmentColor=vec4(1.0); FragmentColor=vec4(Color,1.0);
FragmentNormal=Normal;
gl_Position=vec4(Vertex,1.0)*world.mvp; gl_Position=vec4(Vertex,1.0)*world.mvp;
} }