maybe finished, all examples test OK!

This commit is contained in:
2024-06-20 00:16:29 +08:00
parent 2f49e80122
commit 56b8798122
22 changed files with 177 additions and 67 deletions

View File

@@ -18,6 +18,8 @@ namespace hgl
void GetOutputStrcutString(AnsiString &str) override;
public:
VIAArray &GetInput(){return vsdi.GetInput();}
ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
@@ -26,11 +28,13 @@ namespace hgl
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
~ShaderCreateInfoVertex()override=default;
int AddInput(VIAList &);
int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int hasInput(const char *);
int AddOutput(SVList &);
int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;