renamed many source of ShaderGen

This commit is contained in:
2023-03-17 10:08:41 +08:00
parent f564f55e7b
commit 555e8fc066
18 changed files with 163 additions and 163 deletions

View File

@@ -1,14 +1,14 @@
#pragma once
#include<hgl/shadergen/MaterialDescriptorManager.h>
#include<hgl/shadergen/ShaderCreaterVertex.h>
#include<hgl/shadergen/ShaderCreaterGeometry.h>
#include<hgl/shadergen/ShaderCreaterFragment.h>
#include<hgl/shadergen/ShaderCreaterMap.h>
#include<hgl/shadergen/ShaderCreateInfoVertex.h>
#include<hgl/shadergen/ShaderCreateInfoGeometry.h>
#include<hgl/shadergen/ShaderCreateInfoFragment.h>
#include<hgl/shadergen/ShaderCreateInfoMap.h>
#include<hgl/graph/VKSamplerType.h>
SHADERGEN_NAMESPACE_BEGIN
class MaterialCreater
class MaterialCreateInfo
{
protected:
@@ -19,11 +19,11 @@ protected:
MaterialDescriptorManager mdm; ///<材质描述符管理器
ShaderCreaterMap shader_map; ///<着色器列表
ShaderCreateInfoMap shader_map; ///<着色器列表
ShaderCreaterVertex *vert;
ShaderCreaterGeometry *geom;
ShaderCreaterFragment *frag;
ShaderCreateInfoVertex *vert;
ShaderCreateInfoGeometry *geom;
ShaderCreateInfoFragment *frag;
public:
@@ -36,14 +36,14 @@ public:
bool hasFragment()const{return hasShader(VK_SHADER_STAGE_FRAGMENT_BIT);}
// bool hasCompute ()const{return hasShader(VK_SHADER_STAGE_COMPUTE_BIT);}
ShaderCreaterVertex * GetVS(){return vert;}
ShaderCreaterGeometry * GetGS(){return geom;}
ShaderCreaterFragment * GetFS(){return frag;}
ShaderCreateInfoVertex * GetVS(){return vert;}
ShaderCreateInfoGeometry * GetGS(){return geom;}
ShaderCreateInfoFragment * GetFS(){return frag;}
public:
MaterialCreater(const uint rc,const bool rd,const uint32 ss=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT);
~MaterialCreater()=default;
MaterialCreateInfo(const uint rc,const bool rd,const uint32 ss=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT);
~MaterialCreateInfo()=default;
bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
@@ -51,5 +51,5 @@ public:
bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
bool CreateShader();
};//class MaterialCreater
};//class MaterialCreateInfo
SHADERGEN_NAMESPACE_END

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@@ -1,5 +1,5 @@
#ifndef HGL_SHADER_CREATER_INCLUDE
#define HGL_SHADER_CREATER_INCLUDE
#ifndef HGL_SHADER_CREATE_INFO_INCLUDE
#define HGL_SHADER_CREATE_INFO_INCLUDE
#include<hgl/shadergen/ShaderGenNamespace.h>
#include<hgl/graph/VertexAttrib.h>
@@ -8,7 +8,7 @@ SHADERGEN_NAMESPACE_BEGIN
class MaterialDescriptorManager;
class ShaderDescriptorManager;
class ShaderCreater
class ShaderCreateInfo
{
protected:
@@ -28,7 +28,7 @@ protected:
virtual bool ProcHeader(){return(true);}
virtual bool ProcSubpassInput();
virtual bool ProcInput(ShaderCreater *);
virtual bool ProcInput(ShaderCreateInfo *);
virtual bool ProcOutput();
virtual bool ProcStruct();
@@ -48,8 +48,8 @@ public:
public:
ShaderCreater(VkShaderStageFlagBits ss,MaterialDescriptorManager *m);
virtual ~ShaderCreater();
ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorManager *m);
virtual ~ShaderCreateInfo();
int AddOutput(const graph::VAT &type,const AnsiString &name);
int AddOutput(const AnsiString &type,const AnsiString &name);
@@ -62,7 +62,7 @@ public:
const AnsiString &GetOutputStruct()const{return output_struct;}
const AnsiString &GetShaderSource()const{return final_shader;}
bool CreateShader(ShaderCreater *);
};//class ShaderCreater
bool CreateShader(ShaderCreateInfo *);
};//class ShaderCreateInfo
SHADERGEN_NAMESPACE_END
#endif//HGL_SHADER_CREATER_INCLUDE
#endif//HGL_SHADER_CREATE_INFO_INCLUDE

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@@ -0,0 +1,22 @@
#pragma once
#include<hgl/shadergen/ShaderCreateInfo.h>
SHADERGEN_NAMESPACE_BEGIN
enum class MaterialType
{
Color, ///<<3C><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
};
class ShaderCreateInfoFragment:public ShaderCreateInfo
{
bool ProcOutput() override;
public:
ShaderCreateInfoFragment(MaterialDescriptorManager *m):ShaderCreateInfo(VK_SHADER_STAGE_FRAGMENT_BIT,m){}
~ShaderCreateInfoFragment()=default;
void UseDefaultMain();
};
SHADERGEN_NAMESPACE_END

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@@ -0,0 +1,13 @@
#pragma once
#include<hgl/shadergen/ShaderCreateInfo.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreateInfoGeometry:public ShaderCreateInfo
{
public:
ShaderCreateInfoGeometry(MaterialDescriptorManager *m):ShaderCreateInfo(VK_SHADER_STAGE_GEOMETRY_BIT,m){}
~ShaderCreateInfoGeometry()=default;
};
SHADERGEN_NAMESPACE_END

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@@ -0,0 +1,25 @@
#pragma once
#include<hgl/shadergen/ShaderCreateInfo.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreateInfoMap:public ObjectMap<VkShaderStageFlagBits,ShaderCreateInfo>
{
public:
using ObjectMap<VkShaderStageFlagBits,ShaderCreateInfo>::ObjectMap;
bool Add(ShaderCreateInfo *sc)
{
if(!sc)return(false);
VkShaderStageFlagBits flag=sc->GetShaderStage();
if(KeyExist(flag))
return(false);
ObjectMap<VkShaderStageFlagBits,ShaderCreateInfo>::Add(flag,sc);
return(true);
}
};
SHADERGEN_NAMESPACE_END

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@@ -0,0 +1,18 @@
#pragma once
#include<hgl/shadergen/ShaderCreateInfo.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
bool ProcInput(ShaderCreateInfo *) override;
public:
ShaderCreateInfoVertex(MaterialDescriptorManager *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m){}
~ShaderCreateInfoVertex()=default;
int AddInput(const graph::VAT &type,const AnsiString &name);
int AddInput(const AnsiString &type,const AnsiString &name);
};
SHADERGEN_NAMESPACE_END

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@@ -1,22 +0,0 @@
#pragma once
#include<hgl/shadergen/ShaderCreater.h>
SHADERGEN_NAMESPACE_BEGIN
enum class MaterialType
{
Color, ///<<3C><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
};
class ShaderCreaterFragment:public ShaderCreater
{
bool ProcOutput() override;
public:
ShaderCreaterFragment(MaterialDescriptorManager *m):ShaderCreater(VK_SHADER_STAGE_FRAGMENT_BIT,m){}
~ShaderCreaterFragment()=default;
void UseDefaultMain();
};
SHADERGEN_NAMESPACE_END

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@@ -1,13 +0,0 @@
#pragma once
#include<hgl/shadergen/ShaderCreater.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreaterGeometry:public ShaderCreater
{
public:
ShaderCreaterGeometry(MaterialDescriptorManager *m):ShaderCreater(VK_SHADER_STAGE_GEOMETRY_BIT,m){}
~ShaderCreaterGeometry()=default;
};
SHADERGEN_NAMESPACE_END

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@@ -1,25 +0,0 @@
#pragma once
#include<hgl/shadergen/ShaderCreater.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreaterMap:public ObjectMap<VkShaderStageFlagBits,ShaderCreater>
{
public:
using ObjectMap<VkShaderStageFlagBits,ShaderCreater>::ObjectMap;
bool Add(ShaderCreater *sc)
{
if(!sc)return(false);
VkShaderStageFlagBits flag=sc->GetShaderStage();
if(KeyExist(flag))
return(false);
ObjectMap<VkShaderStageFlagBits,ShaderCreater>::Add(flag,sc);
return(true);
}
};
SHADERGEN_NAMESPACE_END

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@@ -1,18 +0,0 @@
#pragma once
#include<hgl/shadergen/ShaderCreater.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreaterVertex:public ShaderCreater
{
bool ProcInput(ShaderCreater *) override;
public:
ShaderCreaterVertex(MaterialDescriptorManager *m):ShaderCreater(VK_SHADER_STAGE_VERTEX_BIT,m){}
~ShaderCreaterVertex()=default;
int AddInput(const graph::VAT &type,const AnsiString &name);
int AddInput(const AnsiString &type,const AnsiString &name);
};
SHADERGEN_NAMESPACE_END

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@@ -102,7 +102,7 @@ public:
}
};//struct Standard2DMaterial:public StandardMaterial
class MaterialCreater;
class MaterialCreateInfo;
Material *CreateMaterial()
{