PipelineCreater增加设置项
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@ -73,34 +73,40 @@ public:
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bool Set(const VkPrimitiveTopology,bool=false);
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void SetViewport( float x,float y,float w,float h){viewport.x=x;viewport.y=y;viewport.width=w;viewport.height=h;}
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void SetDepthRange( float min_depth,float max_depth){viewport.minDepth=min_depth;viewport.maxDepth=max_depth;}
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void SetScissor( float l,float t,float w,float h){scissor.offset.x=l;scissor.offset.y=t;scissor.extent.width=w;scissor.extent.height=h;}
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void SetViewport( float x,float y,float w,float h){viewport.x=x;viewport.y=y;viewport.width=w;viewport.height=h;}
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void SetDepthRange( float min_depth,float max_depth){viewport.minDepth=min_depth;viewport.maxDepth=max_depth;}
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void SetScissor( float l,float t,float w,float h){scissor.offset.x=l;scissor.offset.y=t;scissor.extent.width=w;scissor.extent.height=h;}
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void SetAlphaTest( const float at) {alpha_test=at;}
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void SetAlphaTest( const float at) {alpha_test=at;}
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void SetDepthTest( bool dt) {depthStencilState.depthTestEnable=dt;}
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void SetDepthWrite( bool dw) {depthStencilState.depthWriteEnable=dw;}
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void SetDepthTest( bool dt) {depthStencilState.depthTestEnable=dt;}
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void SetDepthWrite( bool dw) {depthStencilState.depthWriteEnable=dw;}
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void SetDepthCompareOp( VkCompareOp op) {depthStencilState.depthCompareOp=op;}
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void SetDepthBoundsTest(bool dbt) {depthStencilState.depthBoundsTestEnable=dbt;}
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void SetDepthBounds( float min_depth,
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float max_depth) {depthStencilState.minDepthBounds=min_depth;
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depthStencilState.maxDepthBounds=max_depth;}
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void SetStencilTest( bool st) {depthStencilState.stencilTestEnable=st;}
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void SetDepthClamp( bool dc) {rasterizer.depthClampEnable=dc;}
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void SetDiscard( bool discard) {rasterizer.rasterizerDiscardEnable=discard;}
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void SetPolygonMode(VkPolygonMode pm) {rasterizer.polygonMode =pm;}
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void SetCullMode( VkCullModeFlagBits cm) {rasterizer.cullMode =cm;}
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void CloseCullFace() {rasterizer.cullMode =VK_CULL_MODE_NONE;}
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void SetFrontFace( VkFrontFace ff) {rasterizer.frontFace =ff;}
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void SetDepthBias( float ConstantFactor,
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float Clamp,
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float SlopeFactor)
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void SetDepthClamp( bool dc) {rasterizer.depthClampEnable=dc;}
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void SetDiscard( bool discard) {rasterizer.rasterizerDiscardEnable=discard;}
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void SetPolygonMode( VkPolygonMode pm) {rasterizer.polygonMode =pm;}
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void SetCullMode( VkCullModeFlagBits cm) {rasterizer.cullMode =cm;}
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void CloseCullFace() {rasterizer.cullMode =VK_CULL_MODE_NONE;}
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void SetFrontFace( VkFrontFace ff) {rasterizer.frontFace =ff;}
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void SetDepthBias( float ConstantFactor,
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float Clamp,
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float SlopeFactor)
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{
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rasterizer.depthBiasEnable =VK_TRUE;
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rasterizer.depthBiasConstantFactor =ConstantFactor;
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rasterizer.depthBiasClamp =Clamp;
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rasterizer.depthBiasSlopeFactor =SlopeFactor;
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}
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void DisableDepthBias() {rasterizer.depthBiasEnable=VK_FALSE;}
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void SetLineWidth( float line_width) {rasterizer.lineWidth =line_width;}
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void DisableDepthBias() {rasterizer.depthBiasEnable=VK_FALSE;}
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void SetLineWidth( float line_width) {rasterizer.lineWidth =line_width;}
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void SetSamleCount( VkSampleCountFlagBits sc)
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void SetSamleCount( VkSampleCountFlagBits sc)
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{
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multisampling.sampleShadingEnable=(sc==VK_SAMPLE_COUNT_1_BIT?VK_FALSE:VK_TRUE);
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multisampling.rasterizationSamples=sc;
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