used newly ShaderAttributeArray
This commit is contained in:
@@ -34,26 +34,27 @@ bool ShaderCreateInfoVertex::ProcInput(ShaderCreateInfo *)
|
||||
{
|
||||
const auto &input=sdm->GetShaderStageIO().input;
|
||||
|
||||
if(input.IsEmpty())
|
||||
if(input.count<=0)
|
||||
{
|
||||
//no input ? this isn't a bug.
|
||||
//maybe position info from UBO/SBBO/Texture.
|
||||
return(true);
|
||||
}
|
||||
|
||||
if(!input.IsEmpty())
|
||||
{
|
||||
final_shader+="\n";
|
||||
final_shader+="\n";
|
||||
|
||||
for(auto *ss:input)
|
||||
{
|
||||
final_shader+="layout(location=";
|
||||
final_shader+=AnsiString::numberOf(ss->location);
|
||||
final_shader+=") in ";
|
||||
final_shader+=GetShaderAttributeTypename(ss);
|
||||
final_shader+=" "+AnsiString(ss->name);
|
||||
final_shader+=";\n";
|
||||
}
|
||||
const ShaderAttribute *ss=input.items;
|
||||
|
||||
for(uint i=0;i<input.count;i++)
|
||||
{
|
||||
final_shader+="layout(location=";
|
||||
final_shader+=AnsiString::numberOf(ss->location);
|
||||
final_shader+=") in ";
|
||||
final_shader+=GetShaderAttributeTypename(ss);
|
||||
final_shader+=" "+AnsiString(ss->name);
|
||||
final_shader+=";\n";
|
||||
|
||||
++ss;
|
||||
}
|
||||
|
||||
return(true);
|
||||
|
Reference in New Issue
Block a user