added little codes of texture 2d array, but can't run.
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27
src/SceneGraph/Vulkan/Texture/VKTexture2DArrayLoader.cpp
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27
src/SceneGraph/Vulkan/Texture/VKTexture2DArrayLoader.cpp
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#include"VKTextureLoader.h"
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#include<hgl/io/FileInputStream.h>
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#include<hgl/log/LogInfo.h>
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VK_NAMESPACE_BEGIN
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template<> void VkTextureLoader<Texture2DArray,Texture2DArrayLoader>::OnExtent(VkExtent3D &extent)
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{
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extent.width =file_header.width;
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extent.height =file_header.height;
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extent.depth =file_header.layers;
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}
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template<> Texture2DArray *VkTextureLoader<Texture2DArray,Texture2DArrayLoader>::OnCreateTexture(TextureCreateInfo *tci)
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{
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return device->CreateTexture2DArray(tci);
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}
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Texture2DArray *CreateTexture2DArrayFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps)
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{
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VkTextureLoader<Texture2DArray,Texture2DArrayLoader> loader(device,auto_mipmaps);
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if(!loader.Load(filename))
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return(nullptr);
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return loader.GetTexture();
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}
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VK_NAMESPACE_END
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