Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
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@@ -15,11 +15,15 @@ namespace hgl
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{
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SceneNode *scene_node;
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uint32 l2w_transform_version;
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uint32 l2w_index;
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Vector3f world_position;
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float to_camera_distance;
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};
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using RenderNodeList=List<RenderNode>;
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using RenderNodePointerList=List<RenderNode *>;
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using MaterialInstanceSets=SortedSets<MaterialInstance *>; ///<材质实例集合
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}//namespace graph
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