Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
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@@ -39,6 +39,8 @@ namespace hgl
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virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
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virtual void UpdateTransform(); ///<更新所有对象的变换数据
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virtual void Clear(); ///<彻底清理
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};//class RenderList
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}//namespace graph
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