Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects

This commit is contained in:
2024-08-04 22:35:31 +08:00
parent 3768507169
commit 5213651054
14 changed files with 196 additions and 81 deletions

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@@ -39,6 +39,8 @@ namespace hgl
virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
virtual void UpdateTransform(); ///<更新所有对象的变换数据
virtual void Clear(); ///<彻底清理
};//class RenderList
}//namespace graph