Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
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@@ -31,5 +31,11 @@ public:
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for(auto *it:data_list)
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it->value->Render(rcb);
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}
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void UpdateTransform()
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{
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for(auto *it:data_list)
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it->value->UpdateTransform();
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}
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};//class MaterialRenderMap
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VK_NAMESPACE_END
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