Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
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@@ -23,6 +23,8 @@ class MaterialRenderList
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RenderNodeList rn_list;
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RenderNodePointerList rn_update_l2w_list;
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private:
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RenderAssignBuffer *assign_buffer;
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@@ -92,5 +94,7 @@ public:
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void End();
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void Render(RenderCmdBuffer *);
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void UpdateTransform(); //刷新所有对象的LocalToWorld矩阵
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};//class MaterialRenderList
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VK_NAMESPACE_END
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