新的PrimitiveComponent::GetWorldOBBMatrix函数,进一步减少中间计算步骤,直接出OBBMATRIX
This commit is contained in:
@@ -240,7 +240,8 @@ private:
|
||||
{
|
||||
for(int i=0;i<6;i++)
|
||||
{
|
||||
cci.mat=AxisYRotate(deg2rad(i*30.0f));
|
||||
cci.mat=AxisYRotate(deg2rad(i*30.0f))*ScaleMatrix((i+1)*1.0f);
|
||||
|
||||
rm_torus->component[i]=CreateComponent<MeshComponent>(&cci,rm_torus->cdp);
|
||||
rm_torus->component[i]->SetOverrideMaterial(solid.mi[i]);
|
||||
}
|
||||
@@ -257,13 +258,12 @@ private:
|
||||
|
||||
for(int i=0;i<6;i++)
|
||||
{
|
||||
PrimitiveComponent *component=rm_torus->component[i];
|
||||
MeshComponent *component=rm_torus->component[i];
|
||||
|
||||
component->GetWorldOBB(obb);
|
||||
if(!component->GetWorldOBBMatrix(cci.mat))
|
||||
continue;
|
||||
|
||||
cci.mat=obb.GetMatrix();
|
||||
|
||||
CreateComponent<MeshComponent>(&cci,rm_box->cdp);
|
||||
auto *box_component=CreateComponent<MeshComponent>(&cci,rm_box->cdp);
|
||||
}
|
||||
|
||||
return(true);
|
||||
|
Reference in New Issue
Block a user