improved codes of InlineGeometry.
This commit is contained in:
@@ -165,16 +165,10 @@ namespace hgl
|
||||
*/
|
||||
Renderable *CreateRenderableSphere(RenderResource *db,const VAB *vab,const uint numberSlices);
|
||||
|
||||
struct DomeCreateInfo
|
||||
{
|
||||
float radius;
|
||||
uint numberSlices;
|
||||
};//struct DomeCreateInfo
|
||||
|
||||
/**
|
||||
* 创建一个穹顶(三角形)
|
||||
*/
|
||||
Renderable *CreateRenderableDome(RenderResource *db,const VAB *vab, const DomeCreateInfo *);
|
||||
Renderable *CreateRenderableDome(RenderResource *db,const VAB *vab, const uint numberSlices);
|
||||
|
||||
struct TorusCreateInfo
|
||||
{
|
||||
|
Reference in New Issue
Block a user