Math相关头文件移到hgl/math目录

This commit is contained in:
2018-11-30 16:50:08 +08:00
parent d5450325ba
commit 4fb13ced34
6 changed files with 102 additions and 14 deletions

View File

@@ -2,9 +2,77 @@
#include<hgl/render/RenderWindow.h>
#include<iostream>
#include<GLEWCore/glew.h>
#include<hgl/render/Shader.h>
#include<hgl/math/Math.h>
using namespace hgl;
constexpr uint screen_width=1280;
constexpr uint screen_height=720;
Matrix4f ortho_2d_matrix;
void InitMatrix()
{
ortho_2d_matrix=ortho2d(screen_width,screen_height, //2D画面宽高
false); //Y轴使用底为0顶为1
}
constexpr char vertex_shader[]=R"(
#version 330 core
uniform mat4 ModelViewProjectionMatrix;
in vec2 Vertex;
in vec3 Color;
out vec4 FragmentColor;
void main()
{
vec4 Position;
FragmentColor=vec4(Color,1.0);
Position=vec4(Vertex,0.0,1.0);
gl_Position=Position*ModelViewProjectionMatrix;
})";
constexpr char fragment_shader[]=R"(
#version 330 core
in vec4 FragmentColor;
out vec4 FragColor;
void main()
{
FragColor=vec4(FragmentColor.rgb,1);
})";
Shader shader;
bool InitShader()
{
if(!shader.AddVertexShader(vertex_shader))
return(false);
if(!shader.AddFragmentShader(fragment_shader))
return(false);
if(!shader.Build())
return(false);
if(!shader.Use())
return(false);
if(!shader.SetUniformMatrix4fv("ModelViewProjectionMatrix",ortho_2d_matrix))
return(false);
return(true);
}
constexpr GLfloat clear_color[4]=
{
77.f/255.f,
@@ -43,9 +111,17 @@ int main(void)
RenderSetup rs;
RenderWindow *win=device->CreateWindow(1280,720,&ws,&rs);
RenderWindow *win=device->CreateWindow(screen_width,screen_height,&ws,&rs);
win->MakeToCurrent(); //切换当前窗口到前台
InitMatrix();
if(!InitShader())
{
std::cerr<<"init shader failed."<<std::endl;
return -3;
}
win->MakeToCurrent(); //切换当前窗口到前台
win->Show();
while(win->IsOpen())