new function, MaterialFileData load UBO OK! to make shader OK.
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@@ -12,8 +12,10 @@ define HAVE_SPECULAR off //默认不定义HAVE_SPECULAR
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UBO
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{
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File BlinnPhongSun.ubo //文件名,如果/开头表示从ShaderLibrary根目录开始,没有则表示同一目录
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Struct BlinnPhongSun //结构名称
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Name sun //在代码中的变量名
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Stage Vertex,Fragment //会引用的shader
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Set Global //Descriptor Set
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}
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#MaterialInstance
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