move Material2DCreateConfig/Material3DCreateConfig
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42
inc/hgl/graph/mtl/Material2DCreateConfig.h
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42
inc/hgl/graph/mtl/Material2DCreateConfig.h
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#ifndef HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
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#define HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
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#include<hgl/graph/mtl/MaterialConfig.h>
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#include<hgl/graph/CoordinateSystem.h>
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#include<hgl/graph/VertexAttrib.h>
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STD_MTL_NAMESPACE_BEGIN
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struct Material2DCreateConfig:public MaterialCreateConfig
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{
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CoordinateSystem2D coordinate_system; ///<使用的坐标系
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bool local_to_world; ///<包含LocalToWorld矩阵
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VAT position_format; ///<position格式
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public:
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Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const Prim &p):MaterialCreateConfig(da,name,p)
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{
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rt_output.color=1; //输出一个颜色
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rt_output.depth=false; //不输出深度
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rt_output.stencil=false; //不输出stencil
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coordinate_system=CoordinateSystem2D::NDC;
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local_to_world=false;
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if(prim==Prim::SolidRectangles
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||prim==Prim::WireRectangles)
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position_format=VAT_VEC4;
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else
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position_format=VAT_VEC2;
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}
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};//struct Material2DCreateConfig:public MaterialCreateConfig
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MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureTexture2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2D(Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2DArray(Material2DCreateConfig *);
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STD_MTL_NAMESPACE_END
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#endif//HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
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