added lot of debug output based VkDebugUtils
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@@ -23,7 +23,7 @@ GPUDevice::GPUDevice(GPUDeviceAttribute *da)
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sc_rt=nullptr;
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Resize(attr->surface_caps.currentExtent);
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texture_cmd_buf=CreateTextureCommandBuffer();
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texture_cmd_buf=CreateTextureCommandBuffer(attr->physical_device->GetDeviceName()+AnsiString(":TexCmdBuffer"));
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texture_queue=CreateQueue();
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}
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@@ -50,7 +50,7 @@ bool GPUDevice::Resize(const VkExtent2D &extent)
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return(sc_rt);
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}
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VkCommandBuffer GPUDevice::CreateCommandBuffer()
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VkCommandBuffer GPUDevice::CreateCommandBuffer(const AnsiString &name)
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{
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if(!attr->cmd_pool)
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return(VK_NULL_HANDLE);
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@@ -68,21 +68,31 @@ VkCommandBuffer GPUDevice::CreateCommandBuffer()
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if(res!=VK_SUCCESS)
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return(VK_NULL_HANDLE);
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#ifdef _DEBUG
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if(attr->debug_maker)
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attr->debug_maker->SetCommandBuffer(cmd_buf,"[debug maker] "+name);
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if(attr->debug_utils)
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attr->debug_utils->SetCommandBuffer(cmd_buf,"[debug utils] "+name);
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#endif//_DEBUG
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return cmd_buf;
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}
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RenderCmdBuffer *GPUDevice::CreateRenderCommandBuffer()
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RenderCmdBuffer *GPUDevice::CreateRenderCommandBuffer(const AnsiString &name)
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{
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VkCommandBuffer cb=CreateCommandBuffer();
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VkCommandBuffer cb=CreateCommandBuffer(name);
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if(cb==VK_NULL_HANDLE)return(nullptr);
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return(new RenderCmdBuffer(attr,cb));
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}
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TextureCmdBuffer *GPUDevice::CreateTextureCommandBuffer()
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TextureCmdBuffer *GPUDevice::CreateTextureCommandBuffer(const AnsiString &name)
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{
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VkCommandBuffer cb=CreateCommandBuffer();
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VkCommandBuffer cb=CreateCommandBuffer(name);
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if(cb==VK_NULL_HANDLE)return(nullptr);
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