first run MetricCellsGrid OK!
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142
example/Gizmo/MetricCellsGrid.cpp
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142
example/Gizmo/MetricCellsGrid.cpp
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// Metric Cells Grid
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/Camera.h>
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#include<hgl/graph/VKRenderablePrimitiveCreater.h>
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#include<hgl/graph/mtl/Material3DCreateConfig.h>
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using namespace hgl;
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using namespace hgl::graph;
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struct MetricCellsGridData
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{
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Color4f x_color;
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Color4f y_color;
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Color4f x_axis_color;
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Color4f y_axis_color;
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Color4f center_color;
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Vector2f lum;
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Vector2f cell_step;
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Vector2f big_cell_step;
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Vector2f scale;
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float axis_line_width;
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float center_radius;
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};
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constexpr const size_t MCG_SIZE=sizeof(MetricCellsGridData);
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constexpr const float PLANE_SIZE=512;
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class TestApp:public SceneAppFramework
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{
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private:
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MetricCellsGridData mcg_data;
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Material * material =nullptr;
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Pipeline * pipeline =nullptr;
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Primitive * ro_plane =nullptr;
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MaterialInstance * material_instance =nullptr;
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private:
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bool InitMDP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"MetricCellsGrid",Prim::Fan);
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cfg.local_to_world=true;
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material=db->LoadMaterial("Std3D/MetricCellsGrid",&cfg);
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if(!material)return(false);
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{
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mcg_data.x_color=Color4f(1,1,1,1);
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mcg_data.y_color=Color4f(1,1,1,1);
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mcg_data.x_axis_color=GetColor4f(COLOR::BlenderAxisRed, 1.0);
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mcg_data.y_axis_color=GetColor4f(COLOR::BlenderAxisGreen, 1.0);
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mcg_data.center_color=Color4f(1,1,0,1);
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mcg_data.lum =Vector2f(0.1,0.2);
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mcg_data.cell_step =Vector2f(8,8);
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mcg_data.big_cell_step =Vector2f(32,32);
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mcg_data.scale =Vector2f(PLANE_SIZE,PLANE_SIZE);
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mcg_data.axis_line_width=1.0;
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mcg_data.center_radius =4.0;
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}
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material_instance=db->CreateMaterialInstance(material,nullptr,&mcg_data);
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pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Fan);
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return pipeline;
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}
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bool CreateRenderObject()
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{
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ro_plane=inline_geometry::CreatePlane(db,material->GetDefaultVIL());
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return ro_plane;
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}
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Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
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{
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Renderable *ri=db->CreateRenderable(ro_plane,mi,pipeline);
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if(!ri)
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return(nullptr);
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render_root.CreateSubNode(mat,ri);
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return ri;
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}
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bool InitScene()
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{
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Add(material_instance,scale(PLANE_SIZE,PLANE_SIZE,1));
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camera->pos=Vector3f(PLANE_SIZE/2,PLANE_SIZE/2,PLANE_SIZE/2);
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camera_control->SetTarget(Vector3f(0,0,0));
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camera_control->Refresh();
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// camera_control->SetReserveDirection(true,true); //反转x,y
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render_root.RefreshMatrix();
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render_list->Expend(&render_root);
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return(true);
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}
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public:
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bool Init(uint width,uint height) override
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{
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if(!SceneAppFramework::Init(width,height))
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return(false);
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if(!InitMDP())
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return(false);
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if(!CreateRenderObject())
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return(false);
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if(!InitScene())
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return(false);
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return(true);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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{
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return RunApp<TestApp>(1280,720);
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}
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