texture_rect run ok!
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@@ -92,6 +92,8 @@ public:
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hgl_zero(*this);
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descriptor_pool=1024;
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geometry_shader=true;
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}
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};
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@@ -32,6 +32,6 @@ namespace SamplerName
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MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureTexture2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2D(Material2DCreateConfig *);
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STD_MTL_NAMESPACE_END
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#endif//HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
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@@ -46,6 +46,7 @@ protected:
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virtual bool ProcHeader(){return(true);}
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virtual bool ProcDefine();
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virtual bool ProcLayout(){return(true);}
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virtual bool ProcSubpassInput();
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virtual bool ProcInput(ShaderCreateInfo *);
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@@ -57,7 +58,7 @@ protected:
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virtual bool ProcUBO();
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virtual bool ProcSSBO();
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virtual bool ProcConst();
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virtual bool ProcConstantID();
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virtual bool ProcSampler();
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bool CompileToSPV();
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@@ -15,5 +15,7 @@ public:
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~ShaderCreateInfoGeometry()=default;
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bool SetGeom(const Prim &ip,const Prim &op,const uint32_t mv);
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bool ProcLayout() override;
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};
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}}//namespace hgl::graph
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