reanmed to ShaderAttribute instead of ShaderStage
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@@ -10,7 +10,7 @@ using namespace hgl::graph;
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int ShaderCreateInfoVertex::AddInput(const VAT &type,const AnsiString &name)
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{
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ShaderStage *ss=new ShaderStage;
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ShaderAttribute *ss=new ShaderAttribute;
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hgl::strcpy(ss->name,sizeof(ss->name),name.c_str());
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@@ -48,10 +48,10 @@ bool ShaderCreateInfoVertex::ProcInput(ShaderCreateInfo *)
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for(auto *ss:input)
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{
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final_shader+="layout(location=";
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final_shader+=UTF8String::numberOf(ss->location);
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final_shader+=AnsiString::numberOf(ss->location);
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final_shader+=") in ";
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final_shader+=UTF8String(GetShaderStageTypeName(ss));
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final_shader+=" "+UTF8String(ss->name);
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final_shader+=GetShaderAttributeTypename(ss);
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final_shader+=" "+AnsiString(ss->name);
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final_shader+=";\n";
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}
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}
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