reanmed to ShaderAttribute instead of ShaderStage
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@@ -60,7 +60,7 @@ class VertexShaderModule:public ShaderModule
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uint32_t attr_count;
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VAT *type_list;
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const char **name_list;
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ShaderStage **ssi_list;
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ShaderAttribute **ssi_list;
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private:
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@@ -75,9 +75,9 @@ public:
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* 获取输入流绑定点,需要注意的时,这里获取的binding并非是shader中的binding/location,而是绑定顺序的序列号。对应vkCmdBindVertexBuffer的缓冲区序列号
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*/
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const int GetStageInputBinding(const AnsiString &name)const{return shader_resource->GetStageInputBinding(name);}
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const ShaderStage * GetStageInput (const AnsiString &name)const{return shader_resource->GetStageInput(name);}
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const ShaderAttribute * GetStageInput (const AnsiString &name)const{return shader_resource->GetStageInput(name);}
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const uint GetStageInputCount () const{return shader_resource->GetStageInputCount();}
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const ShaderStageList & GetStageInputs () const{return shader_resource->GetStageInputs();}
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const ShaderAttributeList & GetStageInputs () const{return shader_resource->GetStageInputs();}
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//const uint32_t GetAttrCount()const{return attr_count;}
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