removed PushConstants at SceneNode/RenderList
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@@ -18,7 +18,7 @@ namespace hgl
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using FilterSceneNodeFunc=bool (*)(const SceneNode *,void *); ///<场景节点过滤函数重定义
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bool FrustumClipFilter(const SceneNode *,void *); ///<平截头截减过滤函数
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bool FrustumClipFilter(const SceneNode *,void *); ///<平截头截剪函数
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/**
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* 场景节点数据类<br>
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@@ -40,7 +40,7 @@ namespace hgl
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ObjectList<SceneNode> SubNode; ///<子节点
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List<RenderableInstance *> renderable_instances; ///<可渲染实例
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List<RenderableInstance *> renderable_instances; ///<可渲染实例
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public:
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@@ -74,7 +74,7 @@ namespace hgl
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void Add(SceneNode *n){if(n)SubNode.Add(n);} ///<增加一个子节点
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void ClearSubNode(){SubNode.ClearData();} ///<清除子节点
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void Add(RenderableInstance *ri){if(ri)renderable_instances.Add(ri);} ///<增加渲染实例
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void Add(RenderableInstance *ri){if(ri)renderable_instances.Add(ri);} ///<增加渲染实例
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void Add(RenderableInstance *ri,const Matrix4f &mat)
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{
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