renamed to MeshDataBuffer from PrimitiveDataBuffer,
renamed to MeshRenderData from PrimitiveRenderData
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@@ -68,8 +68,8 @@ private:
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MaterialInstance * mi;
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const PrimitiveDataBuffer * pdb;
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const PrimitiveRenderData * prd;
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const MeshDataBuffer * pdb;
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const MeshRenderData * prd;
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public:
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@@ -92,14 +92,14 @@ protected:
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VABList * vab_list;
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const PrimitiveDataBuffer * last_data_buffer;
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const MeshDataBuffer * last_data_buffer;
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const VDM * last_vdm;
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const PrimitiveRenderData * last_render_data;
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const MeshRenderData * last_render_data;
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int first_indirect_draw_index=-1;
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uint indirect_draw_count=0;
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bool BindVAB(const PrimitiveDataBuffer *,const uint);
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bool BindVAB(const MeshDataBuffer *,const uint);
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void ProcIndirectRender();
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void Render(RenderItem *);
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