first RenderList2D
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@@ -53,7 +53,7 @@ public:
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~MaterialCreateInfo()=default;
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bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
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bool AddStruct(const InlineDescriptor::ShaderBufferSource &ss)
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bool AddStruct(const ShaderBufferSource &ss)
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{
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return AddStruct(ss.struct_name,ss.codes);
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}
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@@ -61,12 +61,12 @@ public:
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bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const AnsiString &type_name,const AnsiString &name);
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bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
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bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType &set_type,const InlineDescriptor::ShaderBufferSource &ss)
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bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType &set_type,const ShaderBufferSource &ss)
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{
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if(!mdi.hasStruct(ss.struct_name))
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mdi.AddStruct(ss.struct_name,ss.codes);
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return AddUBO(flag_bits,set_type,ss.struct_name,ss.name);
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return AddUBO(flag_bits,set_type,ss.struct_name,ss.value_name);
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}
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bool CreateShader();
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