first RenderList2D
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@@ -10,9 +10,23 @@ namespace hgl
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{
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class Renderable;
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struct RenderNode
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{
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Renderable *render_obj;
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};
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using RenderNodeList=List<RenderNode *>;
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struct RenderNode2D:public RenderNode
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{
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Matrix3x4f local_to_world;
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};
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using RenderNode2DList=List<RenderNode2D *>;
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constexpr double RenderNode3DDistanceFactor=100.0;
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struct RenderNode3D
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struct RenderNode3D:public RenderNode
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{
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MVPMatrix matrix;
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@@ -22,20 +36,18 @@ namespace hgl
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double distance_to_camera;
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Renderable *ri;
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public:
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/**
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* 取得渲染对象ubo独占区大小
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*/
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virtual const uint32 GetUBOBytes()const{return sizeof(MVPMatrix);}
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};//struct RenderNode
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using RenderNode3DList=List<RenderNode3D *>;
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}//namespace graph
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}//namespace hgl
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using RenderNodePointer=hgl::graph::RenderNode *;
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using RenderNodeComparator=Comparator<RenderNodePointer>;
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using RenderNode2DPointer=hgl::graph::RenderNode2D *;
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using RenderNode2DComparator=Comparator<RenderNode2DPointer>;
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using RenderNode3DPointer=hgl::graph::RenderNode3D *;
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using RenderNode3DComparator=Comparator<RenderNode3DPointer>;
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#endif//HGL_GRAPH_RENDER_NODE_INCLUDE
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