add CreateVADA function in RenderableCreater

This commit is contained in:
2020-07-20 17:33:57 +08:00
parent 7ee902fcb7
commit 4898592c32
4 changed files with 52 additions and 23 deletions

View File

@@ -12,10 +12,11 @@ SOURCE_GROUP("Material" FILES ${SG_MATERIAL_HEADER}
SOURCE_GROUP("Material\\Shader" FILES ${SHADER_RESOURCE_FILES})
SET(SG_VAB_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribData.h
${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribDataAccess.h)
SET(SG_VAD_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribData.h
${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribDataAccess.h
VertexAttribData.cpp)
SOURCE_GROUP("VertexAttribBuffer" FILES ${SG_VAB_SOURCE})
SOURCE_GROUP("VertexAttribData" FILES ${SG_VAD_SOURCE})
SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
${ROOT_INCLUDE_PATH}/hgl/graph/SceneDB.h
@@ -78,7 +79,7 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
${SG_MATERIAL_HEADER}
${SG_MATERIAL_SOURCE}
${SG_VAB_SOURCE}
${SG_VAD_SOURCE}
${RENDERABLE_FILES}