add CreateVADA function in RenderableCreater
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@@ -12,10 +12,11 @@ SOURCE_GROUP("Material" FILES ${SG_MATERIAL_HEADER}
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SOURCE_GROUP("Material\\Shader" FILES ${SHADER_RESOURCE_FILES})
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SET(SG_VAB_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribData.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribDataAccess.h)
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SET(SG_VAD_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribData.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribDataAccess.h
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VertexAttribData.cpp)
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SOURCE_GROUP("VertexAttribBuffer" FILES ${SG_VAB_SOURCE})
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SOURCE_GROUP("VertexAttribData" FILES ${SG_VAD_SOURCE})
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SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneDB.h
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@@ -78,7 +79,7 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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${SG_MATERIAL_HEADER}
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${SG_MATERIAL_SOURCE}
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${SG_VAB_SOURCE}
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${SG_VAD_SOURCE}
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${RENDERABLE_FILES}
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