可完全正确加载模型以及场景的代码
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@@ -14,7 +14,8 @@ namespace hgl
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Matrix4f local_matrix;
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List<uint32> mesh_index;
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uint32 mesh_count;
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const uint32 *mesh_index;
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ObjectList<SceneNodeData> sub_nodes;
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};//struct SceneNodeData
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