update finished node define.
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5deb57460c
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@ -29,25 +29,13 @@ public:
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};//class VertexFinished:public FinishedNode
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};//class VertexFinished:public FinishedNode
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/**
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/**
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* 前向渲染最终输出节点
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* 片段最终输出节点
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*/
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*/
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class ForwardFinished:public Finished
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class FragmentFinished:public Finished
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{
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public:
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ForwardFinished():Finished("Forward Output")
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{
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}
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};//class ForwardFinished:public Finished
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/**
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* GBuffer最终输出节点
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*/
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class GBufferFinished:public Finished
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{
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{
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public:
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public:
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GBufferFinished():Finished("GBuffer Output")
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FragmentFinished():Finished("Fragment Output")
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{
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{
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SHADER_INPUT_PARAM(BaseColor, FLOAT_3)
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SHADER_INPUT_PARAM(BaseColor, FLOAT_3)
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SHADER_INPUT_PARAM(Normal, FLOAT_3)
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SHADER_INPUT_PARAM(Normal, FLOAT_3)
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@ -56,6 +44,6 @@ public:
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SHADER_INPUT_PARAM(Opacity, FLOAT_1)
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SHADER_INPUT_PARAM(Opacity, FLOAT_1)
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SHADER_INPUT_PARAM(DepthOffset, FLOAT_1)
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SHADER_INPUT_PARAM(DepthOffset, FLOAT_1)
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}
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}
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};//class GBufferFinished:public FinishedNode
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};//class FragmentFinished:public Finished
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END_SHADER_NODE_NAMESPACE
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END_SHADER_NODE_NAMESPACE
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#endif//HGL_GRAPH_SHADER_NODE_FINISHED_INCLUDE
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#endif//HGL_GRAPH_SHADER_NODE_FINISHED_INCLUDE
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