layout VKRenderable.h
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@ -1,7 +1,6 @@
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#ifndef HGL_GRAPH_VULKAN_RENDERABLE_INCLUDE
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#define HGL_GRAPH_VULKAN_RENDERABLE_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKIndexBuffer.h>
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#include<hgl/type/Map.h>
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#include<hgl/type/String.h>
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@ -78,11 +77,11 @@ public:
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return draw_count;
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}
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VAB * GetVAB(const UTF8String &,VkDeviceSize *);
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VkBuffer GetBuffer(const UTF8String &,VkDeviceSize *);
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const int GetBufferCount()const{return buffer_list.GetCount();}
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VAB * GetVAB (const UTF8String &,VkDeviceSize *);
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VkBuffer GetBuffer (const UTF8String &,VkDeviceSize *);
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const int GetBufferCount ()const {return buffer_list.GetCount();}
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IndexBuffer * GetIndexBuffer() {return indices_buffer;}
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IndexBuffer * GetIndexBuffer () {return indices_buffer;}
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const VkDeviceSize GetIndexBufferOffset()const {return indices_offset;}
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};//class Renderable
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VK_NAMESPACE_END
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