added comments.
This commit is contained in:
parent
c8dbd40333
commit
46b6797bce
@ -50,7 +50,7 @@ private:
|
|||||||
Texture2D * texture =nullptr;
|
Texture2D * texture =nullptr;
|
||||||
Sampler * sampler =nullptr;
|
Sampler * sampler =nullptr;
|
||||||
MaterialInstance * material_instance =nullptr;
|
MaterialInstance * material_instance =nullptr;
|
||||||
Renderable * renderable =nullptr;
|
Renderable * renderable =nullptr;
|
||||||
Pipeline * pipeline =nullptr;
|
Pipeline * pipeline =nullptr;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -12,6 +12,10 @@ void main()
|
|||||||
gl_Position=GetPosition2D();
|
gl_Position=GetPosition2D();
|
||||||
})";
|
})";
|
||||||
|
|
||||||
|
//一个shader中所有向下一个shader输出,会被定义在一个名为Output的结构中。
|
||||||
|
//而同时,这个Output结构,会在下一个Shader中,以Input名称出现使用。
|
||||||
|
//也就是说:在此材质中,VertexShader中的Output等于FragmentShader中的Input
|
||||||
|
|
||||||
constexpr const char fs_main[]=R"(
|
constexpr const char fs_main[]=R"(
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
@ -30,16 +34,17 @@ void main()
|
|||||||
if(!Std2DMaterial::CreateVertexShader(vsc))
|
if(!Std2DMaterial::CreateVertexShader(vsc))
|
||||||
return(false);
|
return(false);
|
||||||
|
|
||||||
vsc->AddOutput(VAT_VEC4,"Color");
|
|
||||||
vsc->AddInput(VAT_VEC4,VAN::Color);
|
vsc->AddInput(VAT_VEC4,VAN::Color);
|
||||||
|
|
||||||
|
vsc->AddOutput(VAT_VEC4,"Color");
|
||||||
|
|
||||||
vsc->AddFunction(vs_main);
|
vsc->AddFunction(vs_main);
|
||||||
return(true);
|
return(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CreateFragmentShader(ShaderCreateInfoFragment *fsc) override
|
bool CreateFragmentShader(ShaderCreateInfoFragment *fsc) override
|
||||||
{
|
{
|
||||||
fsc->AddOutput(VAT_VEC4,"Color");
|
fsc->AddOutput(VAT_VEC4,"Color"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
|
||||||
|
|
||||||
fsc->AddFunction(fs_main);
|
fsc->AddFunction(fs_main);
|
||||||
return(true);
|
return(true);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user