create GPUDevice::ClearRenderPassManage() function.
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@@ -8,11 +8,15 @@ void GPUDevice::InitRenderPassManage()
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{
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render_pass_manage=new DeviceRenderPassManage(attr->device);
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{
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SwapchainRenderbufferInfo rbi(attr->format,attr->physical_device->GetDepthFormat());
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SwapchainRenderbufferInfo rbi(attr->format,attr->physical_device->GetDepthFormat());
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device_render_pass=render_pass_manage->AcquireRenderPass(&rbi);
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}
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device_render_pass=render_pass_manage->AcquireRenderPass(&rbi);
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}
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void GPUDevice::ClearRenderPassManage()
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{
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SAFE_CLEAR(device_render_pass);
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SAFE_CLEAR(render_pass_manage);
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}
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RenderPass *GPUDevice::AcquireRenderPass(const RenderbufferInfo *rbi)
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