create GPUDevice::ClearRenderPassManage() function.
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@@ -31,7 +31,7 @@ GPUDevice::~GPUDevice()
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SAFE_CLEAR(swapchainRT);
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SAFE_CLEAR(swapchain);
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delete(render_pass_manage);
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ClearRenderPassManage();
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SAFE_CLEAR(texture_queue);
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SAFE_CLEAR(texture_cmd_buf);
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