optimized SceneNode class.
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@@ -1,9 +1,6 @@
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// 该范例主要演示使用2D坐系统直接绘制一个渐变色的三角形,使用UBO传递Viewport信息
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/SceneInfo.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/PrimitiveCreater.h>
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#include<hgl/graph/mtl/Material2DCreateConfig.h>
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@@ -132,5 +129,5 @@ public:
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int main(int,char **)
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{
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RunApp<TestApp>(1280,720);
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return RunApp<TestApp>(1280,720);
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}
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