added GetPosition3DCamera/GetPosition3DL2WCamera and to support UBO Camera
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@@ -7,6 +7,8 @@
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STD_MTL_NAMESPACE_BEGIN
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struct Material3DCreateConfig:public MaterialCreateConfig
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{
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bool camera; ///<包含摄像机矩阵信息
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bool local_to_world; ///<包含LocalToWorld矩阵
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VAT position_format; ///<position格式
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@@ -21,6 +23,7 @@ public:
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rt_output.depth=true; //不输出深度
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rt_output.stencil=false; //不输出stencil
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camera=true;
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local_to_world=false;
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position_format=VAT_VEC3;
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