Layout codes of MaterialRenderList/SceneNode/SceneOrient
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@@ -92,12 +92,12 @@ protected:
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VABList * vab_list;
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const MeshDataBuffer * last_data_buffer;
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const MeshDataBuffer * last_data_buffer;
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const VDM * last_vdm;
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const MeshRenderData * last_render_data;
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const MeshRenderData * last_render_data;
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int first_indirect_draw_index=-1;
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uint indirect_draw_count=0;
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int first_indirect_draw_index;
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uint indirect_draw_count;
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bool BindVAB(const MeshDataBuffer *,const uint);
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