added SetGlobal/GetGlobal/Free at RenderResource

This commit is contained in:
2023-03-21 21:37:03 +08:00
parent 8bf1ad2a46
commit 44620abc21
4 changed files with 39 additions and 2 deletions

View File

@@ -59,7 +59,7 @@ public:
const ShaderStageCreateInfoList & GetStageList ()const{return data->shader_stage_list;}
const MaterialDescriptorManager * GetDescriptorSets ()const{return data->mds;}
const MaterialDescriptorManager * GetDescriptorSets ()const{return data->mds;}
const VkPipelineLayout GetPipelineLayout ()const;
const PipelineLayoutData * GetPipelineLayoutData ()const{return data->pipeline_layout_data;}

View File

@@ -47,6 +47,8 @@ class RenderResource
IDResManage<TextureID, Texture> rm_textures; ///<纹理合集
IDResManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
Map<AnsiString,DeviceBuffer *> global_buffer_map; ///<全局UBO
public:
RenderResource(GPUDevice *dev):device(dev){}
@@ -63,6 +65,14 @@ public: //Add
TextureID Add(Texture * t ){return rm_textures.Add(t);}
RenderableID Add(Renderable * r ){return rm_renderables.Add(r);}
public: //全局属性
void SetGlobal(const AnsiString &name,DeviceBuffer *buf);
DeviceBuffer *GetGlobal(const AnsiString &name);
void Free(DeviceBuffer *);
public: // VBO/VAO
VBO *CreateVBO(VkFormat format,uint32_t count,const void *data,SharingMode sm=SharingMode::Exclusive);