Added GraphModule.cpp/.h

This commit is contained in:
hyzboy 2024-10-22 01:51:25 +08:00
parent a0b0027663
commit 427d337845
7 changed files with 177 additions and 82 deletions

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@ -38,13 +38,87 @@ enum class LightingCullingMode
ENUM_CLASS_RANGE(None,Cluster)
};//enum class LightingCullingMode
enum class BlendMode
{
Opaque,
Mask,
Transparent,
Additive,
Subtractive
};
enum class RenderOrder
{
First, ///<最先渲染
NearToFar, ///<从近到远
Irrorder, ///<无序渲染
FarToNear, ///<从远到近
Last, ///<最后渲染
ENUM_CLASS_RANGE(First,Last)
};//enum class RenderOrder
class RenderModule;
/**
*
*/
class RenderModuleWorkConfig
{
/**
*
* render_module为nullptr时RenderModule
* RenderModule返回的名称有可能一样
*/
AnsiString render_module_name;
RenderModule *render_module=nullptr;
BlendMode blend_mode;
RenderOrder render_order;
public:
const AnsiString &GetModuleName()const{return render_module_name;} ///<取得渲染模块名称
RenderModule *GetModule(){return render_module;} ///<取得渲染模块
public:
RenderModuleWorkConfig();
virtual ~RenderModuleWorkConfig()=default;
};//class RenderModuleWorkConfig
/**
*
*/
class RenderingModeConfig
{
};//class RenderingModeConfig
enum class RenderingMode
{
/**
*
*
*/
Forward, ///<前向渲染
Deferred, ///<延迟渲染
/**
* Early-Z pass以及光线剔除的直接渲染
*/
ForwardPlus, ///<增强型前向渲染
ENUM_CLASS_RANGE(Forward,Deferred)
/**
*
* pass生成GBuffer(BaseColor/Normal等)pass渲染渲染透明
*/
GBufferDeferred, ///<延迟渲染
VisbilityDeferred, ///<可见性延迟渲染
ENUM_CLASS_RANGE(Forward,Visbility)
};//enum class RenderingMode
enum class RenderPhase

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@ -1,66 +0,0 @@
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/type/Size2.h>
VK_NAMESPACE_BEGIN
class RenderCmdBuffer;
/**
*
*/
class RenderModule
{
OSString module_name;
VkExtent2D current_extent;
bool module_enable;
bool module_ready;
protected:
virtual void SetModuleEnable(bool e){module_enable=e;}
virtual void SetModuleReady(bool r){module_ready=r;}
public:
const OSString &GetModuleName()const{return module_name;}
const bool IsEnable ()const noexcept{return module_enable;}
const bool IsReady ()const noexcept{return module_ready;}
public:
NO_COPY_NO_MOVE(RenderModule)
RenderModule(const OSString &name)
{
module_name=name;
}
virtual ~RenderModule()=default;
virtual bool Init(){return true;}
virtual void Execute(const double,RenderCmdBuffer *){}
virtual void OnResize(const VkExtent2D &ext){current_extent=ext;}
virtual void OnFocusLost(){}
virtual void OnPreFrame(){}
virtual void OnPostFrame(){}
};//class RenderModule
template<typename T> RenderModule *Create()
{
return new T();
}
typedef RenderModule *(*RenderModuleCreateFunc)();
bool RegistryRenderModule(const OSString &,RenderModuleCreateFunc);
RenderModule *GetRenderModule(const OSString &);
VK_NAMESPACE_END

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@ -0,0 +1,50 @@
#pragma once
#include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN
class RenderCmdBuffer;
class GraphModule
{
AnsiString module_name;
bool module_enable;
bool module_ready;
protected:
virtual void SetModuleEnable(bool e){module_enable=e;}
virtual void SetModuleReady(bool r){module_ready=r;}
public:
const AnsiString &GetModuleName()const{return module_name;}
const bool IsEnable ()const noexcept{return module_enable;}
const bool IsReady ()const noexcept{return module_ready;}
public:
NO_COPY_NO_MOVE(GraphModule)
GraphModule(const AnsiString &name){module_name=name;}
virtual ~GraphModule()=default;
virtual bool Init(){return true;}
virtual void Execute(const double,RenderCmdBuffer *){}
};//class GraphModule
template<typename T> GraphModule *Create()
{
return new T();
}
typedef GraphModule *(*GraphModuleCreateFunc)();
bool RegistryGraphModule(const AnsiString &,GraphModuleCreateFunc);
GraphModule *GetGraphModule(const AnsiString &);
VK_NAMESPACE_END

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@ -0,0 +1,32 @@
#pragma once
#include<hgl/graph/module/GraphModule.h>
#include<hgl/type/Size2.h>
VK_NAMESPACE_BEGIN
/**
*
*/
class RenderModule:public GraphModule
{
VkExtent2D current_extent;
public:
NO_COPY_NO_MOVE(RenderModule)
RenderModule(const AnsiString &name):GraphModule(name){}
virtual ~RenderModule()=default;
virtual bool Init()override{return true;}
virtual void Execute(const double,RenderCmdBuffer *)override{}
virtual void OnResize(const VkExtent2D &ext){current_extent=ext;}
virtual void OnFocusLost(){}
virtual void OnPreFrame(){}
virtual void OnPostFrame(){}
};//class RenderModule

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@ -274,22 +274,27 @@ SET(SG_COMPONENT_SOURCE ${SGC_SOURCE_PATH}/Component.cpp
SOURCE_GROUP("Scene Graph\\Component" FILES ${SG_COMPONENT_HEADER} ${SG_COMPONENT_SOURCE})
#-RenderModue,RenderFramework-------------------------------------------
#-GraphModule,RenderFramework-------------------------------------------
SET(RENDER_MODULE_HEADER ${SG_INCLUDE_PATH}/RenderModule.h)
SET(RENDER_MODULE_SOURCE RenderModule/RenderModule.cpp)
SET(SGM_HEADER_PATH ${SG_INCLUDE_PATH}/module)
SET(GRAPH_MODULE_HEADER ${SGM_HEADER_PATH}/GraphModule.h
${SGM_HEADER_PATH}/RenderModule.h)
SET(GRAPH_MODULE_SOURCE module/GraphModule.cpp
module/RenderModule.cpp)
SET(RENDER_FRAMEWORK_FILES ${SG_INCLUDE_PATH}/RenderFramework.h
RenderFramework.cpp)
SOURCE_GROUP("RenderModule" FILES ${RENDER_MODULE_HEADER}
${RENDER_MODULE_SOURCE}
${RENDER_FRAMEWORK_FILES})
SOURCE_GROUP("Render Framework" FILES ${GRAPH_MODULE_HEADER}
${GRAPH_MODULE_SOURCE}
${RENDER_FRAMEWORK_FILES})
SET(DEFERRED_RENDER_HEADER ${SG_INCLUDE_PATH}/deferred/GBufferFormat.h)
SET(DEFERRED_RENDER_SOURCE deferred/GBufferFormat.cpp)
SOURCE_GROUP("RenderModule\\Deferred Rendering" FILES ${DEFERRED_RENDER_HEADER} ${DEFERRED_RENDER_SOURCE})
SOURCE_GROUP("Graph Module\\Deferred Rendering" FILES ${DEFERRED_RENDER_HEADER} ${DEFERRED_RENDER_SOURCE})
IF(WIN32)
OPTION(FORCE_DISCETE_GPU "Force Discrete GPU" OFF)
@ -361,6 +366,6 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER} ${SCENE_GRAPH_SOUR
${VULKAN_RENDER_SOURCE}
${VULKAN_SURFACE_SOURCE}
${RENDER_MODULE_HEADER} ${RENDER_MODULE_SOURCE} ${RENDER_FRAMEWORK_FILES}
${GRAPH_MODULE_HEADER} ${GRAPH_MODULE_SOURCE} ${RENDER_FRAMEWORK_FILES}
${DEFERRED_RENDER_HEADER} ${DEFERRED_RENDER_SOURCE}
)

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@ -1,16 +1,16 @@
#include<hgl/graph/RenderModule.h>
#include<hgl/graph/module/GraphModule.h>
#include<hgl/type/Map.h>
VK_NAMESPACE_BEGIN
namespace
{
using RenderModuleMap=Map<OSString,RenderModuleCreateFunc>;
using GraphModuleMap=Map<AnsiString,GraphModuleCreateFunc>;
RenderModuleMap render_module_map;
GraphModuleMap render_module_map;
}//namespace
bool RegistryRenderModule(const OSString &name,RenderModuleCreateFunc func)
bool RegistryGraphModule(const AnsiString &name,GraphModuleCreateFunc func)
{
if(name.IsEmpty()||!func)
return(false);
@ -23,12 +23,12 @@ bool RegistryRenderModule(const OSString &name,RenderModuleCreateFunc func)
return(true);
}
RenderModule *GetRenderModule(const OSString &name)
GraphModule *GetGraphModule(const AnsiString &name)
{
if(name.IsEmpty())
return(nullptr);
RenderModuleCreateFunc func;
GraphModuleCreateFunc func;
if(!render_module_map.Get(name,func))
return(nullptr);

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