VABList数据写入增加越界检查
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@@ -38,16 +38,31 @@ public:
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return write_count>=vab_count;
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}
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void Add(const VkBuffer buf,const VkDeviceSize offset)
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bool Add(const VkBuffer buf,const VkDeviceSize offset)
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{
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if(IsFull())
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{
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//如果在这里出现错误,一般是材质的VertexInput与实现要使用的不匹配。很多时候是由于引擎自动添加的VertexInput但材质里没有。
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//比较典型的情况是创建材质时设置了不需要L2W,但实际又进行了传递
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return(false); //列表已满
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}
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vab_list[write_count]=buf;
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vab_offset[write_count]=offset;
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++write_count;
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return(true);
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}
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void Add(const VkBuffer *buf,const VkDeviceSize *offset,const uint32_t count)
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bool Add(const VkBuffer *buf,const VkDeviceSize *offset,const uint32_t count)
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{
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if(!buf||!offset||!count)
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return(false);
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if(write_count+count>vab_count)
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return(false); //列表已满
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hgl_cpy(vab_list +write_count,buf, count);
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if(offset)
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@@ -56,6 +71,7 @@ public:
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hgl_set<VkDeviceSize>(vab_offset+write_count,VkDeviceSize(0),count);
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write_count+=count;
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return(true);
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}
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};//class VABList
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VK_NAMESPACE_END
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