added ShaderDescriptorInfo::AddStruct
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@ -59,6 +59,7 @@ public:
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bool AddInput(ShaderAttribute *);
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bool AddOutput(ShaderAttribute *);
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void AddStruct(const AnsiString &);
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bool AddUBO(DescriptorSetType type,const UBODescriptor *sd);
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bool AddSampler(DescriptorSetType type,const SamplerDescriptor *sd);
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@ -49,6 +49,11 @@ bool ShaderDescriptorInfo::AddOutput(ShaderAttribute *ss)
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return(true);
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}
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void ShaderDescriptorInfo::AddStruct(const AnsiString &name)
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{
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struct_list.AddUnique(name);
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}
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bool ShaderDescriptorInfo::AddUBO(DescriptorSetType type,const UBODescriptor *ubo)
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{
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if(!ubo)
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